# UnrealAgentLink 工具能力(增量) ## 服务端请求:Actor Management - 统一变换接口 `actor.set_transform` - 结构:`targets`(选择器) + `operation`(操作) - `targets` 字段: - `names`: 字符串数组,指定 Actor 名称。 - `paths`: 字符串数组,指定 Actor 路径。 - `filter`: 筛选器对象,支持 `class` (包含匹配), `name_pattern` (通配符), `exclude_classes` (排除类名数组)。 - `operation` 字段: - `space`: `"World"` (默认) 或 `"Local"`。 - `snap_to_floor`: `true` (执行贴地)。 - `set`: 绝对值设置 (`location`, `rotation`, `scale`)。 - `add`: 增量设置 (`location`, `rotation`, `scale`),支持负数。 - `multiply`: 倍乘设置 (`location`, `rotation`, `scale`)。 - 示例 1:单体绝对设置(Z=200) ```json { "ver":"1.0","type":"req","id":"t1","method":"actor.set_transform", "params":{ "targets": {"names": ["MyCube"]}, "operation": { "set": {"location": {"z": 200}} } } } ``` - 示例 2:批量增量(所有灯光 Z 轴上移 500,局部坐标系) ```json { "ver":"1.0","type":"req","id":"t2","method":"actor.set_transform", "params":{ "targets": { "filter": {"class": "Light"} }, "operation": { "space": "Local", "add": {"location": {"z": 500}} } } } ``` - 示例 3:多选倍乘(Cube_1 和 Sphere_2 放大 2 倍) ```json { "ver":"1.0","type":"req","id":"t3","method":"actor.set_transform", "params":{ "targets": { "names": ["Cube_1", "Sphere_2"] }, "operation": { "multiply": {"scale": {"x": 2, "y": 2, "z": 2}} } } } ``` - 响应(code 200): ```json {"ver":"1.0","type":"res","id":"t1","code":200,"result":{"count":1,"actors":[{"name":"MyCube",...}]}} ```